![]() If not, you can take them out the normal way or sneak by them.Ħ: If you choose for the gas, run back up through the vents the way you came, and take another right, which will lead you out near the helicopter and safe from the gas that's rapidly filling the area. This will kill several guards in the barracks if you wish. You can release toxic gas into the level by using the keypad on the wall and entering 99871. If you exit the way you came and take a left (to continue how you were before the munitions bay) and take the first right, you'll find the gas chamber. Stay left and enter the first branching shaft on your left for the munitions bay with some equipment and a datacube that holds the gas code 99871. Exit back up and head downstairs again to the chopper.ĥ: Near the chopper is another grate (where it says Danger). Throw an EMP into the small room and he'll be disabled. ![]() Continue down the shaft and you'll meet up with the first robot. Open and enter it, and hop onto the first opening (of two) that you'll see, one on top of the other. They're not extremely tough to avoid but you'll likely take some damage, so if you've got a couple EMP's we can first disable them to make your escape smoother.Ĥ: In Flight Deck 2, there's a grate under the desk. First though, some exploration and somewhat necessary disablements.ģ: As soon as Jock gets his weapon systems unlocked and blows a hole through the exit doors, two giant security robots will enter the arena and start firing at you. McKinney has the key to the flight control (ala Flight Deck 1). There's a security computer terminal on the wall that disables all cameras (recommended) and can turn the turrets to enemies (if you can hack well enough), and a datacube that tells you that Tech Sgt. When you get to the top, head leaft to Flight Deck 2, which is unlocked. Down the stairs is the barracks with several UNATCO guards. The activation switch is on Flight Deck 1, an upper control room you can see when you enter the area.Ģ: First head up the open entrance and stairs to the flight decks. You've been detained (somewhat like in Star Wars) in a hangar and the weapon-lock on Jock's chopper has been disabled. 1: Finally, you arrive in Hong Kong with Jock, but there's a snag.
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